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Thread Statistics | Show CCP posts - 1 post(s) |

Jas Dor
Republic University Minmatar Republic
16
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Posted - 2012.01.23 17:46:00 -
[1] - Quote
Despawn the incursion at the DT after the Mom has been killed and then respawn any replacement incursion. |

Jas Dor
Republic University Minmatar Republic
16
|
Posted - 2012.01.23 17:51:00 -
[2] - Quote
Akrasjel Lanate wrote:Joe SMASH wrote:Reduce payouts across the board. Bring vanguard sites down to level 4 mission (ISK/hr) payouts (per member of fleet).
Anyone else who complains about people killing the Mom are ignorant to the way incursions were supposed to be run. Farming vanguards w/o giving thought to killing the mom to extend the incursion as long as possible is nothing short of an exploit that should be fixed. Large Collidable Object wrote:Remove isk rewards entirely, increase LP payout and stop spawning/despawn any sites once the mom has spawned. Something like that
Carefully cycle the items in the associated LP store so that there is always something interesting to buy, but the market doesn't glut on any one item. You might also consider making the MOM site, and only the MOM site, a PvP area. |

Jas Dor
Republic University Minmatar Republic
16
|
Posted - 2012.01.23 18:11:00 -
[3] - Quote
Reppyk wrote:Sansha gatecamps in high sec, but with a message popup when you're about to jump inside the constellation.
What happens if an incursion with rats on gate spawns on one of the main autopilot routes between Jita and one of the other hubs? |

Jas Dor
Republic University Minmatar Republic
17
|
Posted - 2012.01.23 22:17:00 -
[4] - Quote
A statement of grievances
I remember when I first took my 125 man corp from low sec to NPC 0.0 in, god it was a long time ago, I think it was 2006. Sitting in council with the other CEOs of the alliance the feeling was almost palpable. My corp had only on trajectory to this alliance, to be merged with an existing corp and thus help sustain their flagging membership numbers. I have to say my corp outlived its CEO. At some point I just couldnGÇÖt take seeing drop mails from corpies who had been with us for years. I called it quits and turned the corp over to an XO who I probably should never have made a director.
Economics recognizes something called a resources curse. I once heard a politician in East Texas describe it as GÇ£when oil prices are high youGÇÖre a genius, when theyGÇÖre low youGÇÖre an idiot and thereGÇÖs not much you can do about it.GÇ¥ In real life resources curses enshrine failed governments and ideas. I have to say it certainly held true for null. The level of idiocy and fail I saw as a CEO and have seen since can barely be described. I think the non-faction Gallente blaster fit POS on a Dyspo moon pretty much summed it up. After leaving my corp I drifted through a couple 0.0 PvP corps. Most where simply empty shells. Identity and community came from the alliance level, not the corp level.
The game has changed a bit since it entered bittervethood. Wormhole space has become what low sec should have been in encouraging small community formation. Over half my old corp is now down a rabbit hole somewhere. That said I have the following grievances with the way CCP handles community.
1. The almost pathological insistence that there should be no community content in high sec. From recent statements it seems that CCP meant incursions for a small handful of players not as a way of sustaining a viable community.
2.CCPGÇÖs refusal to examine the NAV of Sov holding corps and compare it to the NAV of established non-sov/moon goo corps. If NAV > average non moon goo assets it means that a non sov corp cannot afford the buy in to 0.0 and must merge with an existing entity. A number of 0.0 corps are nothing more than predatory entities devouring smaller corps to keep up flagging membership numbers.
3.Unwillingness of CCP to analyze the outcomes of players entering an established 0.0 corp. How many are still in 0.0 in six months, how many are still with the same corp, how many are still playing the game?
4.Heavy on constant CCP subsidies to groups to community destroying entities. Moon goo is the obvious subsidy being paid by CCP to create large 0.0 alliances for marketing purposes. POCOs are another such subsidy (so were anomalies). This isn't a level playing field. You are giving isk to the group who is where it is now because back before invention one of their members landed a T2 BPO in the lottery, which got them into the null game, which became money moons, and now (possibly a couple corp names later) is the corp that we see.
In effect, CCP have declared that the only viable player communities shall be in null sec (and some in WH space) and are paying 0.0 entities to bring about this destruction. The question is not so much about incursion bounties as if a high sec based community will be allowed to exist. A number of 0.0 entities are threatened by this as, to be honest, their communities suck to the point that they cannot retain players if other options are available (and were only really being sustained by people wanting to be in on killing Bob/IT). The high sec incursion community has set articulated their desires fairly succinctly. Some nerfing to vanguard rewards is acceptable. Increased incursion difficulty (requiring the formation of stronger and more organized communities) is both acceptable and encouraged.
And of course null sec has responded that GÇ£you shall not have a player community that is not in null.GÇ¥
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Jas Dor
Republic University Minmatar Republic
23
|
Posted - 2012.01.24 06:03:00 -
[5] - Quote
Valentine V wrote: The people running Level 4 missions can pull about, donGÇÖt know from personal experience but from reading from other people asking, about 30-40Mil. Looking at the math an ok Vanguard FG can pull about 5-6 VGs in an hour, with Bio and refilling the fleet on players. That comes out to 50-60Mil, and with the added benefit of what CCP wanted with bringing people together. Missions can be done AFK, and done on auto pilot. If someone messes up and doesnGÇÖt follow the FC, the entire fleet can fall due to NPCGÇÖs out DPSing the logi.
With a T2 fit sentry domi (AB no MWD) and negotiations and security connections at III, I can pull around 30-40m hour in a level IV. Probably can pull it a bit more as of raising those skills to IV but I haven't had a chance to try them out yet (maybe Friday). Right now I'm doing industry and just running missions for a bit of petty cash, if I get more into missioning I'll probably add some faction gear.
Yeah I have bittervett level SPs, just not in agent skills. |

Jas Dor
Republic University Minmatar Republic
27
|
Posted - 2012.01.24 18:51:00 -
[6] - Quote
Just on a completely unrelated note. A poster in another thread pointed out that people in null are unlikely to keep shiny ships around (at this point in the game, changes to game mechanics might change that). Further, unless their is some strategic reason to do so null sec incursions are going to be run by ad hoc groups of line pilots on off time. 0.0 alliances really don't do 40 man gangs for PVE. Maybe one balancing issue that should be looked into is creating some form of super vanguard for 0.0 that can be run by 10 guys in T2 fits.
Maybe Vanguards should be limited to 0.0 and low sec. If high sec mechanics aid in putting together large PvE fleets that might be the more appropriate place to focus on large scale PvE content. |

Jas Dor
Republic University Minmatar Republic
28
|
Posted - 2012.01.25 00:39:00 -
[7] - Quote
Vlad Cetes wrote:Incursion distribution should be like this:
1 hi-sec 3 low-sec 3 0.0
That would fix most of the problems
How? 0.0 Alliances have neither the equipment nor motivation to run large scale PvE content. Only an idiot would enter low sec in anything other than a pvp fit. PvP fits are incompatible with PvE content.
Sorry but while I could see PvPing in a very expensive ship (not a great idea but I can see doing it), I'm not going to self select to be a victim in an expensive fit. |
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